odd_load_binary

Syntax

odd_load_binary(filename)

Parameters

Name Description
filename The name of the file to load.

Returns

Binary: The reference to the binary file instance, typically a Real. This should be stored in a variable, and cleaned up by odd_unload_binary later.

Description

This function creates a new binary file instance, given a file name. The file must be visible to GameMaker’s sandboxed filesystem.

Attention

The value of the function should be stored in a variable, and cleaned up by odd_unload_binary later. This will free the memory used, preventing possible memory leaks.

Example

var binary = odd_load_binary("english.opdac");

// ...

This example would create a new binary file instance from an ODD binary file named “english.opdac”. The variable binary would contain the reference to the binary file instance, which can be used by other functions.