Class: Value

Values are storage class that holds a GameMaker variable and a it’s OpenDayDialogue type.

Values can be created with the following function:

You can get their GameMaker value with:

And you can get their OpenDayDialogue type with:

You can also use this function to convert one value to another type:

Attention

This Value type is always refered to as Value (with the capital V), a GameMaker value will be called as such.