Class: Value¶
Values are storage class that holds a GameMaker variable and a it’s OpenDayDialogue type.
Values can be created with the following function:
You can get their GameMaker value with:
And you can get their OpenDayDialogue type with:
You can also use this function to convert one value to another type:
Attention
This Value type is always refered to as Value (with the capital V), a GameMaker value will be called as such.